Tuesday, September 13, 2011

PATAPON 3: GRASS GRINDING WITH IRON WALLS (Higher Experience Rate)


Are you one of those players who grinds their characters beyond level 32 in single player mode? Probably you already have knowledge on where and how to grind them. So far I knew 2 ways:

1. Missile Battle. using Uberhero Yarida, Charibasa, Bowmunk, and Oohroc was the fastest way to grind to level 40 I found over the internet. A missile battle would last 3 minutes, and have an average experience points of 300-400 grass grinding, plus if you're managing your average experience over time, you might consider the loading screen periods. The downside to this method is that it is specifically only meant for this line up of characters. I know it’s kind of disappointing, but look on the bright side, reaching 1 Uberhero to level 40 will also max your forging skill to level 40.

Note: You can replace Charibasa if you have sufficient volcano damage to obliterate the grasses with one charge attack without the passive charibasa support skill (charge then attack).

2. Iron Wall. using any Uberhero Class, any class for Ton (spear type), Bowmunk for Chin (shield type),  and Oohroc for Kan (archer class) is an ideal way to level up any class from your Uberhero. You can also level up any class from Ton. Most players would suggest more on this tactic, but mind I telling you that this is a SUPER, and I really mean SUPER, GRIND method. An average of 2000 experience points more or less per HOUR.

Note: I did not discover the two methods above. I found them over the internet.

Here comes the good news. I think I discovered something new about Grass Grinding over Iron walls, and I found a way to gain an average of 200-300 experience points over 3 minutes. Pretty juicy, isn’t it? And without further ado, I present.

3. Iron Wall Grass Grinding, Improved. It’s a bit complicated, so bare with me and surely you will have a faster way to grind to level 40, although this would only benefit most of your Uberhero classes and Ton’s classes.


Here is the sample video. I simply apologize for the missing audio, PC problems.


First and foremost, important necessities for the success of this method.

-Oohroc class for Kan, with maxed out volcano in which Huge Boost to Volcano is acquired.

-A number of Flamesea Staffs, with different upgrade levels. Details explained later.
-Bowmunk class for Chin.

-A class for Ton that can do multiple hits with 1 attack cycle. Preferably, like Kibadda or Pyokorider.

-Uberhero, preferably melee (I haven’t tried the effectiveness of range ones) and have uberhero skill that attacks continuously and can be activated with only PON-PON-PATA-PON.

-Your uberhero and Ton must have grass grower set skill, both must have Fish-in-a-Pond and Big-Fish-in-a-Pond set skill (adds resistance to status effects), and one must have a Rainy Dance set skill.

-Uberhero, Ton, and Chin must have high-resistance to burn.

-Kan must have darkfire skill learned.


An overview about the grasses.

-Grass Grower set skill will not work when hitting the Iron Wall.

-Grass Grower set skill will work when hitting a grass (magic attack elements will hit, physical damage will also hit but no damage at all).

-The level of the grass is the same as the one who produces it. Basically, the characters whose level is below as of the grass will receive less experience, characters whose level is higher as of the grass will receive more experience, and characters whose level is equal to the grass will receive normal experience.

-Grasses has a limit on how many you can produce at a time.



Let’s get started.

I will base the guide with my line up in the video, which is Uberhero Tondenga, Pyokorider, Bowmunk and Oohroc. After you understand the process, you can do some experiments and theoretically it will still work.

Find a place with an iron wall which closes fast as you trigger the switch. They can be found at multiplayer dungeons, except depths of jealousy because those swinging blades will kill your army.

Step-by-Step Process.

1. Move your army of patapons forward.
-PON-PON-PATA-PON your way until you can move no further against the iron wall.

2. Do a CHARGED ATTACK! PON-PON-CHAKA-CHAKA! PON-PON-PATA-PON!!

-Uberhero Tondenga will trigger the switch and open the wall, but that doesn’t matter.

-Bowmunk will scatter some grasses. Be sure that there is grass under the iron wall. If not, repeat charge-attack.

-Pyokorider will attack. It doesn’t matter for now.

-Oohroc will cast Darkfire instead of volcano. The reason why flamesea staff is used rather than firewall staff is because to prevent from casting a high level volcano in which it will completely obliterate the grass under the iron wall. The key here is to grow even a single grass under the iron wall (initially Bowmunk is the only one who can grow grass at this point), and Darkfire deals very less damage than a charged attacked volcano and keeps the grasses alive.

3. Retreat! PON-PATA-PON-PATA!

-This is to allow the iron wall to fully close. Do not do a charged attack because Tondenga will flip the switch all over again. Party song is also not advisable; Tondenga usually jumps with it thus flipping the switch again.

4. Attack! PON-PON-PATA-PON!

-As Tondenga and Pyokorider hits the Iron wall with the grass or grasses below it, they produce more grasses. Iron wall is ineffective with grass grower set skill, but a single grass is enough to produce more grass with grass grower.

-The iron wall will serve as the target for Oohroc, obiviously. When you are now able to produce grasses, it will be located at the center below the iron wall. Precised volcano on a précised target, whoa!

-You will have to bare with Oohroc’s Volcano 1 to kill the grasses. A maxed volcano 5 gives you additional damage with the welcome bonus “Huge Boost to Volcano”. The damage boost is also applicable to Volcano 1.

-Oohroc’s Job as the grass killer is the difficult part, not that Oohroc can’t kill the grass instantly, but on how he must adjust his damage over the production speed of the grass. Please read the explanation at the last part of this page.

5. Loop...

-You will notice that you will be continuously attack the grasses, however sometimes you will be able to kill grasses faster than producing grass, thus further disabling you from producing anymore.  No fret, you could go back to step 2 of the process and do the whole thing again if you ever came to that point.

Explanation.

-A single grass is enough is reproduce more grasses. We wouldn’t want Oohroc to instantly kill all the grasses at once, or else we will have to do step 2 of the process all over again. It’s a give-and-take process, kill some grass then give tondenga and pyokorider some chance to reproduce them.

-Oohroc’s ideal damage theoretically with volcano 1 must be around 2000-2500. Make him too powerful and it will become a hassle grass grinding. You will have to do step 2 of the process again. Make him too weak, you will receive no experience at all. Why? There is a limit on the number of grasses you produce at a time (I do not know exactly the limit count). When grasses are overproduced, other grasses are recycled automatically thus giving no experience at all. It is a FIFO (First In, First Out) process when grasses are overproduced. If Oohroc’s attack is weak, chances are that grasses are recycled before you get the chance on killing them.



Well, that sums everything up. Happy Grinding :)